The Underland Cyclopedia
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Regalia is a city of the Underland that acts as one of the main settlements for Underlander humans. It was founded by Bartholomew of Sandwich sometime during the 1600s. It is constructed primarily of stone, with many of the buildings standing at least thirty stories tall and featuring intricate murals of various Underland creatures. The only exception to this is the palace, a huge, circular fortress at the edge of the valley. Its sides are as smooth as glass, with the lowest window being two hundred feet off the ground. In addition, the whole city is lit by thousands of torches, giving it a dreamlike appearance.

History[]

1600s - 1650s[]

Sometime during the 1600s, Sandwich descended into the Underland and founded Regalia. For the next fifty or so years, Sandwich and eight hundred or so others built Regalia. In order to build the city, however, the new Underlanders had to force out the species that were already inhabiting the space: the Diggers. So, Sandwich declared war on the Diggers, poisoning their water supply and killing the majority of them. This act soon led humans to earn the title of "Killers" among the other creatures of the Underland, though they were rarely addressed as such directly.

The City[]

Hundreds of years later, the city became a massive fortress of stone buildings. Standing on the edge of a valley inside an enormous underground cavern, Regalia is located North of the known, charted Underland. The buildings around the city rise up to 30-stories high and finish in artful peaks and turrets. Torches are placed around the city in a strategic manner to illuminate the entire city. Each building and house is designed with carvings of Underland creatures. The Regalians had taken many precautions to protect themselves from an attack, for example, dumping pots of boiling oil on enemies. The city also has a hospital, a dedicated laboratory, and an arena for games, announcements, and a place to fall back when the city is under siege. Usually, Regalia would have been ruled by a single king or queen, but since Luxa's parents had been killed, and she is not of age to rule, the city is ruled by a council thoughout the duration of the series.

Notable Locations[]

The Palace[]

The palace is a huge, circular fortress carved from stone at the edge of the valley. Its sides are as smooth as glass, with the lowest window being two hundred feet off the ground. It acts as the city's final defense against enemies.

  • Entrance
    • Entering from the ground, one can only enter through a window that will lower a platform to ride up. This window then leads to a small, stone staircase which leads to a large room with vaulted ceilings.
    • The entrance room then leads to a hallway filled with various arched doorways that leads to different parts of the palace.
  • High Hall: A long room that opens out on to a balcony ringed with a low wall. The room lacks a ceiling, as it is where they welcome guests on bats.
  • Prophecy Room: One of the only rooms in the city with a wooden door. Almost every inch of this square, stone room is covered in the etched prophecies of Bartholomew of Sandwich, even the ceiling.
  • Museum: Where the Regalians place various artifacts that have fallen from the Overland, some of which belonging to Overlanders that fell from above and ultimately perished. Gregor visits the Museum often in order to gather supplies for quests, mainly flashlights and batteries. As time goes on, he also begins to collect money from abandoned wallets and relatively nice items to sell for more.
  • Throne Room: A huge room with a slight, downward incline, similar to a movie theater. It is filled with multiple rows of stone benches and there is a throne placed on the far end of the room.
  • Judgement Room: A formal room dedicated for passing judgement. In it is a long, stone table with three chairs sat at the front for the judges. Directly behind the center chair, elevated by a platform, was a throne. Off to the right, as you faced the table, was the witness stand, a stone cube with three steps going up to it, positioned so that anyone in the room could get a good view of it. Rising to the high ceilings of the room are seven tiers of seats.
  • Luxa's Chambers: A large apartment describes as being larger than Gregor's entire New York apartment.
  • The Waters: An area divided into two sections: one for males and one for females. Each section resembles a locker room and is decorated with the carvings of exotic sea creatures. The washing area is then divided into three rooms:
    • Changing Room: A room with open cubicles that line up on one side of the room along with rows of stone benches in the middle. The Changing Room covers most of each section.
    • Relief Room: A room that holds a single stone chair with an opening cut in the middle. Below it is water that continually flows below the opening to wash away waste.
    • Cleaning Room: A room with a small, steaming pool with steps leading down into the water. There are benches around the pool that provides a sitting spot for anyone who bathes in it. The pool's water runs from one end to another like a stream to wash away any filth that comes off a person's body. There's a bowl beside the pool that holds a sponge and 'gloopy stuff,' which is assumed to be Underland soap or shampoo. By the pool, white towels made of spider silk are hung on hooks.
  • The Turtle: A secret staircase in the old nursery in the palace that is contained in a turtle and that opens over the spout, which leads to the Waterway.

The Stadium[]

Situated within a large oval cavern about fifty feet high, the stadium is encircled by a polished wall, ringed with bleachers at the top. Its smooth, even floor is covered in a dusky green moss. The main exit of the stadium is a pair of two large stone doors that requires the effort of half a dozen people to open. It is about a twenty minute walk from the palace.

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